Staff Software Engineer
Air Force veteran. Former NASA JPL engineer. Building high-scale distributed systems in Go.
I'm a decorated U.S. Air Force veteran and Staff Software Engineer who designs, implements, and optimizes distributed, high-scalability systems for real-time digital advertising. My background spans engineering software for NASA's Deep Space Network at the Jet Propulsion Laboratory, building a real-time bidding pipeline that handles 3.5 million requests per second, and founding a tech support business in college.
My favorite language is Go — I've authored company-wide style guides, contributed to open-source packages, and built everything from protobuf tooling to structured logging libraries with it.
Outside of work, I live in sunny Southern California with my wife and two young kids. You'll find me on the golf course, playing strategy games, hiking local trails, or building side projects with my daughter.
Madhive
NASA Jet Propulsion Laboratory
VSP Global
United States Air Force
Head Admin of the oldest and largest international competitive Civilization community (~24K Discord members). Created the Better Balanced Game (BBG) mod — translated into 7 languages and still used by every major competitive Civ 6 community. Built Discord bots, a Glicko-2 ranking system, and earned sponsorship from Firaxis Games.
Contributor to the widely-used IAB OpenRTB Go package — the industry standard protocol definitions for programmatic advertising.